Developer Crystal Dynamics isn't planning to release the new Tomb Raider on the Wii U because of the console's unconventional design. In an interview with True Gaming , creative director Noah Hughes explained that the studio tailored Tomb Raider to deliver the optimal experience for Playstation 3, Xbox, and PC users. However, because "the Wii U often asks you to do something unique based on a unique interface," Crystal Dynamics didn't want to port the game without adapting the experience to fit the console. Likely referencing the Wii U's tablet-like controller, Hughes added "that's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer." While the early days of the Wii U featured a number of...
via The Verge - All Posts http://www.theverge.com/2013/1/28/3924106/wii-u-misses-out-on-tomb-raider-due-to-unconventional-controller
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