Wednesday, April 16, 2014

After 'Twitch Plays Pokemon,' Twitch bets on turning viewers into 'torture artists'


In January 2014, longtime game designer Michael Molinari was testing a prototype of his studio's new multiplayer project. Choice Chamber, built for the massively popular streaming platform Twitch, promised a new kind of audience participation. Tens of thousands of people can watch a game on Twitch, but in an ordinary game, that's all they can do. In Choice Chamber, though, viewers could control the game's power-ups, weapons, and terrain, either helping or challenging the player as they jumped and slashed through it. "Of course, I'm not very popular, so I had maybe 10 people play it," he says. "Two weeks later, Twitch Plays Pokemon came out."


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