Thursday, August 7, 2014

You can't save everyone: the difficult choices of 'Road Not Taken'


I left a child to die.


Road Not Taken isn't a game about harrowing moral decisions like The Walking Dead or Gods Will Be Watching . It's more of a puzzle / strategy game, where each in-game year you have to save a group of children stranded in a forest. But it's also a game about life, and how you can't always do everything you want no matter how hard you try. I had saved five of the six children stranded in the woods, but due to a stupid error I trapped the last behind some immovable stones. I couldn't save her. There was nothing I could do. The mayor was happy that I rescued most of the children, but that didn't make it any better. Who could be happy about leaving a kid to die?


Released this week on Steam and the PlayStation 4 (a Vita...


Continue reading…






via The Verge - All Posts http://ift.tt/1y9iCf3

No comments:

Post a Comment