Monday, December 23, 2013

Virtual reality check: why controllers haven't caught up to the Oculus Rift


When you put on the Oculus Rift, a virtual-reality headset, it feels like you're in another world. You can turn your head in any direction and see things that don't exist as if they were right in front of you. But the moment is short-lived. As soon as you try to move your hands, feet, or body, the illusion begins to crumble. The Rift's immersion only extends to your head. "The virtual-reality experience is not going to be complete with just the visual side," Oculus Rift inventor Palmer Luckey admits. "You absolutely need to have an input and output system that is fully integrated, so you not only have a really natural way to view the virtual world but also a natural way to interact with it."


"We don't have that, and it makes me sad,"...


Continue reading…






via The Verge - All Posts http://www.theverge.com/2013/12/23/5238118/virtual-reality-check-oculus-rift-hardware-ecosystem

No comments:

Post a Comment