Friday, March 21, 2014

Stand by for plot points: 'Titanfall' doesn't need a story


The 2014 Game Developers Conference is full of people who are conspicuously not playing Titanfall. Asking about what level someone reached is a simple yet effective bonding opportunity, as is talking about how much you'll play when you get home. And yet Titanfall, released less than a week before GDC, aptly demonstrates a recurring question from the conference: how do you give gamers the story they say they want in big-name titles, while dealing with the fact that we’ll probably ignore most of it anyways?


Unlike the vast majority of first-person shooters, Titanfall does not have a single-player mode. Instead, its story campaign plays out as an episodic radio drama that airs during loading screens and multiplayer matches. There’s a...


Continue reading…






via The Verge - All Posts http://ift.tt/1euQxJg

No comments:

Post a Comment