Super Mario Maker, which launches on the Wii U on September 11th, does something I thought was impossible: it makes the process of designing a game fun. Real game design tools are incredibly complex, and while some games have tried to turn level creation into something more approachable, none has done so as well as Nintendo’s latest release. It makes the art of making a game as fun as playing one. Here are five techniques Nintendo uses to make game design into an experience for just about everyone.
The tools are familiar
If you own a Wii U and you’re thinking about picking up Super Mario Maker, there’s a pretty good chance you’ve already played a Mario game. The original Super Mario Bros. is ubiquitous, and the blocks, power-ups, and...
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