Tuesday, January 6, 2015

Oculus is showing off great new 3D sound at CES, still no consumer edition

Last year at CES, Oculus impressed us all with Crystal Cove, which would later become the second development kit of its Rift virtual reality headset. It's not doing anything nearly that big at CES 2015; its last major headset iteration, Crescent Bay, was unveiled last fall. But it is adding a new element that it only hinted at back then: spatialized audio, which does for sound what the Rift does for video.


Artists like Chris Milk have done impressive audio work in VR, using complex microphone setups aimed at letting you feel exactly where sound is coming from. A new Oculus software development kit, which the company is announcing today, will let VR developers do this through software instead. Once they pinpoint the location of a sound,...


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