Friday, April 17, 2015

The girl game archival project that’s rewriting geek history


It was the mid-’90s, and to many people, video games were synonymous with derivatives of Doom and Quake. "Zip through the aisles at the local computer store and the mayhem mounts quickly," The New York Times wrote, assessing the computer gaming landscape. "Ravage, No Flesh Shall Be Spared, and Assassin ('Shoot first, think fast... or get smoked') are typical CD-ROM titles." But a charismatic designer named Theresa Duncan offered something different. Between 1995 and 1997, Duncan released Chop Suey, Smarty, and Zero Zero, a trio of whimsical point-and-click adventure games that provided an alternative to both gritty shooters and pink-drenched Barbie adventures.


Aimed at young girls, the games were clever enough to appeal to adults of all...


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