Thursday, April 24, 2014

The follow-up to 'Punch Quest' will get more expensive over time


Wayward Souls feels a lot like a two dimensional, mobile-optimized take on the infamously difficult role playing game series Dark Souls. You control one of several different heroes, from a sword-swinging warrior to a magic-flinging mage, as you venture across a dark, treacherous world where one small mistake can mean you're dead. It works as a mobile game not just because of the slickly integrated touchscreen controls, but also because of its structure: when you die, it's game over, forcing you to start from scratch. This creates an addictive loop as you keep venturing back to try to make it just a little bit further than last time. And since the world is procedurally generated, it's different every time you play.


It's one of the better...


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