I'd cleaved apart 200 or so bad guys before I had the grim epiphany that a video game had turned me into an expert in insurgency.
Middle-earth: Shadow of Mordor, the new video game that serves as connective tissue between The Hobbit and The Lord of the Rings trilogy, isn't shy about violence or the purpose it serves. A button is assigned to "Brutalize," a lethal and grotesque flurry of cuts and stabs meant to kill one enemy but more importantly horrify nearby survivors, dispersing them like a herd of spooked deer.
I'm embarrassed how little the violence affected me at first. I've played hundreds of graphically violent video games, and Shadow of Mordor felt initially like another member in a line that will continue into infinity. I was...
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