Ubisoft Montreal is a massive studio that's home to more than 2,000 game developers. It's known for sprawling blockbusters like the Assassin's Creed series and Far Cry — games that take hundreds of people years to build, and cost millions of dollars to produce. But this year the studio tried something different with the release of the role playing game Child of Light . Creative director Patrick Plourde, who previously worked on some of the studio's biggest releases, put together a relatively small team of around 40 people to build a game he was really excited about, and one that wasn't part of an existing franchise.
"I was given the opportunity to pitch a game concept, so I used it to scratch an item off my bucket list: to make a...
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