First-person shooters are notorious for the paper-thin motivations of their heroes — typically, muscular bald men who will execute an entire continent if someone puts their country in danger or stuffs their female colleague in a fridge. To step around the moral glue trap of a genre that relies on casual murder, many game developers quickly bury their excuse in a compact expository monologue, or they just make the villains Nazis or zombies. Because those, culturally speaking, are equally...
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