Friday, March 29, 2013

A tale of two cities: destroying Sims' lives in the pursuit of oil

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When architecture critic Justin Davidson started playing Sim City, he had dreams of a building a utopia. A lifetime of experience had given Davidson an idea of how to craft his dream city, but he soon discovered Electronic Arts' city-building simulation was restrictive. Unable to recreate a "chaotically functional" city like New York, he found himself obeying the game's rules, marking out sets of industrial, commercial, and residential zones, looking to fatten his budget and grow the population. If a property doesn't work out? Knock it down and build another. Need to build a new road? Bulldoze some properties and get it done.


Davidson soon found economic prosperity by partnering with his 15-year-old son, the owner of another virtual...


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via The Verge - All Posts http://www.theverge.com/2013/3/29/4159990/a-tale-of-two-cities-destroying-sims-lives-in-the-pursuit-of-oil

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