Now in its 10th and final year, the Game Design Challenge here at GDC is a competition that pits gaming's most innovative minds against each other to come up with a game based upon a particular theme or concept — and this year developer Jason Rohrer won for creating a game that he hopes people won't play for over 2,000 years. Put together by designer Eric Zimmerman, the theme of this year's contest was "Humanity's Final Game," a concept that could be interpreted in any way the participants saw fit — and the results were compelling and hilarious.
Luminaries like Steve Meretzky and Will Wright were among the six contestants, but it was Rohrer who won for A Game For Someone. "I wanted to make a game that is not for right now," he said....
via The Verge - All Posts http://www.theverge.com/2013/3/28/4158218/humanitys-final-game-a-titanium-board-game-buried-in-the-nevada-desert
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