Sunday, March 31, 2013

Achievement unlocked: what UI designers could learn from videogames

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Using a new TV, smartphone, or computer for the first time can be a disorienting experience for a lot of people — the modern gadget has so many functions, buttons, and options to memorize and master, novice users don't know where to begin. In an article for Fast Company , designer Philip Battin draws inspiration from videogames to pitch a novel system with an achievement / XP paradigm to help people get to grips with their electronics. Giving the example of a Samsung Smart TV, Battin proposes only giving people access to a select few functions at a time. Starting with basic volume-changing and channel-switching targets, users would gradually be introduced to the program guide, wi-fi settings, app installation, and DVR functions....


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via The Verge - All Posts http://www.theverge.com/2013/3/31/4167082/achievement-unlocked-what-ui-designers-could-learn-from-videogames

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