Thursday, March 28, 2013

Death is dead: how modern video game designers killed danger

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"The word 'Newtown' is something we need to be thinking about and having conversations about."


It's a jarring moment at GDC 2013's Narrative Summit, where writers gather to swap tips on everything from creating relatable characters to finding freelance work. Debates over gaming violence have been particularly active in the past year: a blood-soaked set of E3 2012 presentations left even fans of shooters uncomfortable, and the killings in Newtown, Connecticut led the NRA to blame Mortal Kombat and Bulletstorm while gamers discussed the implications of fictional violence. Last month, auteur David Cage told the industry to "grow up" and wean itself off shooting and platforming: "If the character doesn't hold a gun, designers don't even...


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via The Verge - All Posts http://www.theverge.com/2013/3/28/4157502/death-is-dead-how-modern-video-game-designers-killed-danger

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