Making video games is hard. It’s a long, complex process that can involve hundreds of people making thousands of decisions, all in the hope of creating a coherent product at the end. And while as a player it’s impossible to know the reality behind a game’s production, sometimes individual decisions do stand out in their ability to have a major impact on a title.
Homeworld, a space-based strategy game first released in 1999, is one example of this. Whoever’s call it was to make the spaceships emit colorful light trails in their wake made a pretty amazing decision, because it helped solidify one of the most distinctive art styles in the history of gaming. Homeworld rendered space warfare as gorgeous, balletic battles, with every movement...
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