1996 could have been a very different year. While both Nintendo and Sony had seminal, fondly remembered forays into 3D with Super Mario 64 and Crash Bandicoot that year, Sega was left out. But it wasn't for a lack of trying: the company attempted to do the same with Sonic the Hedgehog by launching a game for its fledgling Saturn console called Sonic X-treme, which was due to launch in time for that year's busy holiday season. It started life as a Genesis game, but was eventually turned into what would have been Sonic's 3D debut, though production troubles meant that the game was ultimately cancelled in 1997.
Sonic fans have been unable to see what could have been for the franchise. Until now, that is.
"A snapshot in time."
A group of...
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