At the Game Developers Conference, most meetings are held in utilitarian conference rooms or makeshift booths on the show floor, all inside the sprawling, maze-like Moscone Center. The VR startup Fove, though, is treating its demos more like an art show — in fact, it’s set up shop in a small San Francisco gallery. Besides the large screens playing a promotional video loop, an actual headset has been set up under glass, like a sculpture or historical curiosity. It’s a strange combination of dorky and chic, a fundamentally huge and clunky object cut into a clean, glossy prototype. But the really important part is hidden inside the goggles’ eyepieces: a pair of infrared cameras that add eye tracking to virtual reality.
Like its hardware,...
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