Wednesday, March 25, 2015

I shot guns with my eyes in virtual reality

At the Game Developers Conference, most meetings are held in utilitarian conference rooms or makeshift booths on the show floor, all inside the sprawling, maze-like Moscone Center. The VR startup Fove, though, is treating its demos more like an art show — in fact, it’s set up shop in a small San Francisco gallery. Besides the large screens playing a promotional video loop, an actual headset has been set up under glass, like a sculpture or historical curiosity. It’s a strange combination of dorky and chic, a fundamentally huge and clunky object cut into a clean, glossy prototype. But the really important part is hidden inside the goggles’ eyepieces: a pair of infrared cameras that add eye tracking to virtual reality.


Like its hardware,...


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