“It’s like Smash Bros.,” my teammate muses between Heroes of the Storm matches. “Except with DotA. And fan service. And ...”
He hesitates. “And silliness.”
Blizzard has been long overdue for a foray into the fiefdom of Defense of the Ancient-esque titles, an offshoot of real-time strategy games that sees two five-person teams fighting down three lanes to be the first to overrun the other’s base. (Otherwise known as MOBAs, short for multiplayer online battle arena.) Heroes of the Storm is the company’s big attempt to take on the massive successes of League of Legends and Dota 2, titles that command huge, rapt audiences, making them among the most popular — and lucrative — games in the world. The irony is that the company was...
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