At the Game Developers Conference, countless lectures and panels rap on the depth of video games. Line Wobbler isn't interested in depth per se — or width, for that matter. The one-dimensional dungeon crawling adventure is played on a single, lengthy row of LED lights. Controlled by the spring of a shoe tree, a green dot moves up the path, completing a stage when it reaches the end of the rope. Enemies, represented by red dots, can be dispatched by wobbling the shoe tree, which releases a length of some sort of artillery — it's tough to say when you're working with a handful of dots. The game has obstacles, a boss battle, and a colorful victory lap for those who complete it.
Like Butt Sniffin' Pugs , Line Wobbler is part of ALT.CTRL.GDC,...
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